There are many modern board games that seem to be inspired by Vegas-style games. If you like Craps, then Machi Koro will blow your mind. In Machi Koro, your goal is to build a city, and in order to do that you must purchase buildings. These buildings will then yield income in various ways when the number associated with them is rolled using a pair of dice. Continue reading Machi Koro
- Make your game look presentable
- Present in a functional way
- Make sure you yourself are presentable
Last night I participated in my first Publisher Speed Dating event as one of the potential game designer bachelors. I had signed up for the event, but I wasn’t sure if I was going to go through with it, because we are still looking into whether or not we want to go it alone, go through a publisher, or somewhere in between. My team convinced me to go through with it just to see what’s out there. So yes, my wife pushed me out into the dating world again. Luckily, I had enough on me to still be date-able (is that a word? “Datable?” “Datatable?” Continue reading Now Presenting…
People sometimes comment that I have a deep voice. Once in a while, some people think it’s sexy! (Personally, I think I sound very odd). The past two days it has been in deep bass overdrive thanks to all the talking I’ve been doing at Protospiel San Jose and now, GAMA.
- Fun for all ages
- Quick and easy to learn
- Portable and makes a great gift
- 2-5 players
- 15-30 minutes
- Published by Gamewright
“The pick and pass card game.” That what it is in a nutshell. If you’ve been going to Target and looking up the games that I’ve been reviewing, you’ll notice that games are not very cheap. However, if you’ve played the games, you know that you’ll get more bang for the buck than almost any other form of entertainment. Sushi Go is one of the exceptions. It’s affordable!
As I’ve mentioned previously, March is going to be a huge month for playtesting for Koalatie Games. By the end of the month, I’m hoping to have at least Center Stage ready for blind playtesting and hopefully Icon as well.
For those new to the world of board game development, playtesting is the process of putting your unfinished game in front of others to play in hopes of gaining constructive feedback. True, there are good and bad playtesters, but you can still learn a lot from the bad ones.
Today is short blog post day! Mark that in your calendars. Because it’s an annual thing. Okay, not really. But it is for me today. Why? Because I’m busy Gearing Up for my own March Madness. So…I’ll leave you with this. My working prototype for Icon. Now you want to play, huh. Well, look to the right and you’ll see where I’ll be. Come join me!
*Clipart on the vinyl record label courtesy of 4-designer.com.
- “The Telephone Game Sketched Out!”
- Fun For All Ages (That Can Read).
- Surprisingly, Not Fun When Playing With Drunkards
- Ice Breaker!
- 4-8 Players (can go up to 12 with expansions)
- Ages 12+
- Time: Depends on the number of players, but still very quick
- Published by: USAopoly
Did you ever play telephone as a kid? You know, that game where you whisper a phrase in a person’s ear, and then they whisper it to another person, and so forth, until it comes back to you? It never worked out, right? But that was the fun of it! Now you can play it as an adult and look cool doing it with Telestrations!
Yes, that was a subjective statement. Yes, you could look totally uncool playing Telestrations as I will explain. Continue reading Telestrations