Shadows of Inclusivity: Why We are Using Silhouettes for Our Artwork

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Inclusivity has become a buzzword in the board game industry, even more so given the current sociopolitical climate of the country and the world. Historically, the industry has been dominated by white, middle-aged males. Thankfully, I’d say that most are trying to be more inclusive, which has been very much appreciated. Lately, women and people of color (POC’s) have taken great strides in the industry. But as the pendulum swings towards inclusivity, there are low grumblings here and there, mainly behind the “safety” of computer screens, that perhaps it is swinging too far the other way. While I personally disagree as a POC myself, it is also incumbent of me as a human being in general to do my best not to ignore or disrespect anyone’s point of view. I mean, that’s one of the main reasons we are where we are today, right? Consequently, all this helped to inform our team’s decision to use silhouettes to represent people in Upstaged and Icon — so everyone can see who they want to see for themselves in the games. Continue reading Shadows of Inclusivity: Why We are Using Silhouettes for Our Artwork

Unpub Mini at The Guild House

When: Saturday, November 10th from 11am to 9pmUnpub mini

Where: The Guild House, 16631 Bellflower Blvd, Bellflower, CA 90706

On Saturday, November 10th, Koalatie Games, in conjunction with Axenic Games and The Guild House, will be hosting an Unpub Mini playtesting event! These type of events enable board game designers to test out their latest games in order to tweak and improve them. The event runs from 11am – 9pm at The Guild House in Bellflower, CA, and after each of the four sessions, we will hold a raffle for sweet board games and other awesome prizes. Best of all, the event is FREE to both playtesters and designers. Continue reading Unpub Mini at The Guild House

Cover Story

Cover - 501 - All 4 versions - 080318As I previously posted, we’ve had to change the name of our game, Center Stage, to Upstaged. As I’m writing this, I feel overall the name change has been a blessing in disguise. “Upstaged” seems to really bring out the excitement that I want the game to elicit, and it seems a bit more marketable.

I recently took to Facebook via Koalatie’s FB page, some board game development groups, and my own personal page to ask opinions on what cover we should go with for the game. The results were a little surprising. Continue reading Cover Story

Now Presenting…

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  • Make your game look presentable
  • Present in a functional way
  • Make sure you yourself are presentable

Last night I participated in my first Publisher Speed Dating event as one of the potential game designer bachelors. I had signed up for the event, but I wasn’t sure if I was going to go through with it, because we are still looking into whether or not we want to go it alone, go through a publisher, or somewhere in between. My team convinced me to go through with it just to see what’s out there. So yes, my wife pushed me out into the dating world again. Luckily, I had enough on me to still be date-able (is that a word? “Datable?” “Datatable?” Continue reading Now Presenting…

Playtesting Essentials

As I’ve mentioned previously, March is going to be a huge month for playtesting for Koalatie Games. By the end of the month, I’m hoping to have at least Center Stage ready for blind playtesting and hopefully Icon as well.

For those new to the world of board game development, playtesting is the process of putting your unfinished game in front of others to play in hopes of gaining constructive feedback. True, there are good and bad playtesters, but you can still learn a lot from the bad ones.

Continue reading Playtesting Essentials

Spinning in Circles

Today is short blog post day! Mark that in your calendars. Because it’s an annual thing. Okay, not really. But it is for me today. Why? Because I’m busy Gearing Up for my own March Madness. So…I’ll leave you with this. My working prototype for Icon. Now you want to play, huh. Well, look to the right and you’ll see where I’ll be. Come join me!

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Latest board for Icon. Still touching it up. Art nowhere near final. Yes, I’m looking for graphic designers and illustrators. Hit me up.

Myke

 

*Clipart on the vinyl record label courtesy of 4-designer.com.

Prototype Creation

Highlights

  • It Doesn’t Have To Look Great
  • Or Does It?
  • It Does Need to Be Legible
  • Understand That it Will Change…A Lot

Ah…prototypes. They both bring me joy and cause me a lot of trouble. I love making them. Maybe it’s the creative, artsy person in me. My wife likes to say I’m “crafty,” so it doesn’t sound like it’s girly. I don’t care. It is what it is. I’m man enough to say I like doing arts and crafts. That being said…

Continue reading Prototype Creation

Gearing Up for March

Highlights

  • Convention Season
  • Prototype Creation
  • Gear Cards!

March is almost upon us, and it will mark the 13th month of existence for Koalatie Games. Thirteen is a lucky number for me. By the end of March I will have attended three major conventions far from my local area. I will also have finished my latest prototypes. Hopefully, I’ll even procure some illustrators and graphic artists for my games. Continue reading Gearing Up for March

Google Drive!

HighlightsGoogle Drive

  • Start a New Email Address
  • Great for Collaborating
  • Calendar!
  • Docs, Sheets, Forms, and Keep!

If you haven’t been introduced to the world of Google Drive or something similar, consider me your welcoming party! In the real world, this is like your Microsoft Office suite in the cloud. In the gaming world, it functions similarly, and I’ve barely touched the surface on all that it can do for Koalatie Games. I’m sure many of you are far more versed in Google Drive’s capabilities than me, so please feel free to comment below on what you’ve found and what I can actually improve on. Continue reading Google Drive!