Shadows of Inclusivity: Why We are Using Silhouettes for Our Artwork

“…all this helped to inform our team’s decision to use silhouettes to represent people in Upstaged and Icon — so everyone can see who they want to see for themselves in the games.”

Look for the Cool Blue Crew!

I’m not the best marketer in the world, by far. In fact, I’d say that I’m subpar. It’s because I don’t necessarily like the limelight, and I’m not very good at tooting my own horn (man, that’s a weird saying). Since I’m not great at talking about myself, I figure one of the best waysContinue reading “Look for the Cool Blue Crew!”

Unpub Mini at The Guild House

On Saturday, November 10th, Koalatie Games, in conjunction with Axenic Games and The Guild House, will be hosting an Unpub Mini playtesting event! These type of events enable board game designers to test out their latest games in order to tweak and improve them. The event runs from 11am – 9pm at The Guild House in Bellflower, CA, and after each of the four sessions, we will hold a raffle for sweet board games and other awesome prizes. Best of all, the event is FREE to both playtesters and designers.

“Azul” Was Its Name-O

There was a game on sale at Target and Azul was its name-o! (sing this to the tune of “B-I-N-G-O”). Why? Because at its base level, Azul is like new-age Bingo. And now the much-hyped, rightfully hyped game is on sale at Target after winning the prestigious Spiel des Jahres 2018 Award earlier this year.Continue reading ““Azul” Was Its Name-O”

What’s in a Name, Part 2: Drop the Mic?

Part 1 of this little set of blog posts discussed probably the most significant thing that has happened to Koalatie Games in the past few weeks. We have changed the name of the game Center Stage to Upstaged! Today, we discuss what seems like a little issue, but I’m wondering if it will have implicationsContinue reading “What’s in a Name, Part 2: Drop the Mic?”

Cover Story

I recently took to Facebook via Koalatie’s FB page, some board game development groups, and my own personal page to ask opinions on what cover we should go with for the game. The results were a little surprising.

Now Presenting…

Highlights Make your game look presentable Present in a functional way Make sure you yourself are presentable Last night I participated in my first Publisher Speed Dating event as one of the potential game designer bachelors. I had signed up for the event, but I wasn’t sure if I was going to go through withContinue reading “Now Presenting…”

Sushi Go

Highlights Fun for all ages Quick and easy to learn Portable and makes a great gift Statistics 2-5 players 15-30 minutes Published by Gamewright “The pick and pass card game.” That what it is in a nutshell. If you’ve been going to Target and looking up the games that I’ve been reviewing, you’ll notice thatContinue reading “Sushi Go”

Playtesting Essentials

As I’ve mentioned previously, March is going to be a huge month for playtesting for Koalatie Games. By the end of the month, I’m hoping to have at least Center Stage ready for blind playtesting and hopefully Icon as well. For those new to the world of board game development, playtesting is the process ofContinue reading “Playtesting Essentials”