I’m not the best marketer in the world, by far. In fact, I’d say that I’m subpar. It’s because I don’t necessarily like the limelight, and I’m not very good at tooting my own horn (man, that’s a weird saying). Since I’m not great at talking about myself, I figure one of the best ways to get the word out is by letting my fashion sense do the talking. Hence, new Koalatie Icon T-shirts! Continue reading Look for the Cool Blue Crew!
When: Saturday, November 10th from 11am to 9pm
Where: The Guild House, 16631 Bellflower Blvd, Bellflower, CA 90706
On Saturday, November 10th, Koalatie Games, in conjunction with Axenic Games and The Guild House, will be hosting an Unpub Mini playtesting event! These type of events enable board game designers to test out their latest games in order to tweak and improve them. The event runs from 11am – 9pm at The Guild House in Bellflower, CA, and after each of the four sessions, we will hold a raffle for sweet board games and other awesome prizes. Best of all, the event is FREE to both playtesters and designers. Continue reading Unpub Mini at The Guild House
- Make your game look presentable
- Present in a functional way
- Make sure you yourself are presentable
Last night I participated in my first Publisher Speed Dating event as one of the potential game designer bachelors. I had signed up for the event, but I wasn’t sure if I was going to go through with it, because we are still looking into whether or not we want to go it alone, go through a publisher, or somewhere in between. My team convinced me to go through with it just to see what’s out there. So yes, my wife pushed me out into the dating world again. Luckily, I had enough on me to still be date-able (is that a word? “Datable?” “Datatable?” Continue reading Now Presenting…
As I’ve mentioned previously, March is going to be a huge month for playtesting for Koalatie Games. By the end of the month, I’m hoping to have at least Center Stage ready for blind playtesting and hopefully Icon as well.
For those new to the world of board game development, playtesting is the process of putting your unfinished game in front of others to play in hopes of gaining constructive feedback. True, there are good and bad playtesters, but you can still learn a lot from the bad ones.
- It Doesn’t Have To Look Great
- Or Does It?
- It Does Need to Be Legible
- Understand That it Will Change…A Lot
Ah…prototypes. They both bring me joy and cause me a lot of trouble. I love making them. Maybe it’s the creative, artsy person in me. My wife likes to say I’m “crafty,” so it doesn’t sound like it’s girly. I don’t care. It is what it is. I’m man enough to say I like doing arts and crafts. That being said…
- Start a New Email Address
- Great for Collaborating
- Docs, Sheets, Forms, and Keep!
If you haven’t been introduced to the world of Google Drive or something similar, consider me your welcoming party! In the real world, this is like your Microsoft Office suite in the cloud. In the gaming world, it functions similarly, and I’ve barely touched the surface on all that it can do for Koalatie Games. I’m sure many of you are far more versed in Google Drive’s capabilities than me, so please feel free to comment below on what you’ve found and what I can actually improve on. Continue reading Google Drive!
- Filing system
- Game creation kit
By now, hopefully you’ve jumped into creating a game and you’ve loved it! You want to do more. Awesome! If you plan to do a lot more designing, this is the point where you may feel the first bit of this as being a “jobby” rather than a hobby. You’ve got to get organized. Personally, I like organizing. It makes me feel like I’m productive while preparing to become even more productive. Continue reading Get Organized!
- Get off your butt and put it on the table
- Make a prototype as soon as possible
- Your game will crash and burn
- Cherish the journey — have fun!