“Azul” Was Its Name-O

There was a game on sale at Target and Azul was its name-o! (sing this to the tune of “B-I-N-G-O”). Why? Because at its base level, Azul is like new-age Bingo. And now the much-hyped, rightfully hyped game is on sale at Target after winning the prestigious Spiel des Jahres 2018 Award earlier this year.Continue reading ““Azul” Was Its Name-O”

Now Presenting…

Highlights Make your game look presentable Present in a functional way Make sure you yourself are presentable Last night I participated in my first Publisher Speed Dating event as one of the potential game designer bachelors. I had signed up for the event, but I wasn’t sure if I was going to go through withContinue reading “Now Presenting…”

Sushi Go

Highlights Fun for all ages Quick and easy to learn Portable and makes a great gift Statistics 2-5 players 15-30 minutes Published by Gamewright “The pick and pass card game.” That what it is in a nutshell. If you’ve been going to Target and looking up the games that I’ve been reviewing, you’ll notice thatContinue reading “Sushi Go”

Playtesting Essentials

As I’ve mentioned previously, March is going to be a huge month for playtesting for Koalatie Games. By the end of the month, I’m hoping to have at least Center Stage ready for blind playtesting and hopefully Icon as well. For those new to the world of board game development, playtesting is the process ofContinue reading “Playtesting Essentials”

Prototype Creation

Highlights It Doesn’t Have To Look Great Or Does It? It Does Need to Be Legible Understand That it Will Change…A Lot Ah…prototypes. They both bring me joy and cause me a lot of trouble. I love making them. Maybe it’s the creative, artsy person in me. My wife likes to say I’m “crafty,” soContinue reading “Prototype Creation”