Shadows of Inclusivity: Why We are Using Silhouettes for Our Artwork

box-15_125x125x30-1_v2_RAINBOW - 08-12-18

Inclusivity has become a buzzword in the board game industry, even more so given the current sociopolitical climate of the country and the world. Historically, the industry has been dominated by white, middle-aged males. Thankfully, I’d say that most are trying to be more inclusive, which has been very much appreciated. Lately, women and people of color (POC’s) have taken great strides in the industry. But as the pendulum swings towards inclusivity, there are low grumblings here and there, mainly behind the “safety” of computer screens, that perhaps it is swinging too far the other way. While I personally disagree as a POC myself, it is also incumbent of me as a human being in general to do my best not to ignore or disrespect anyone’s point of view. I mean, that’s one of the main reasons we are where we are today, right? Consequently, all this helped to inform our team’s decision to use silhouettes to represent people in Upstaged and Icon — so everyone can see who they want to see for themselves in the games. Continue reading Shadows of Inclusivity: Why We are Using Silhouettes for Our Artwork

Cover Story

Cover - 501 - All 4 versions - 080318As I previously posted, we’ve had to change the name of our game, Center Stage, to Upstaged. As I’m writing this, I feel overall the name change has been a blessing in disguise. “Upstaged” seems to really bring out the excitement that I want the game to elicit, and it seems a bit more marketable.

I recently took to Facebook via Koalatie’s FB page, some board game development groups, and my own personal page to ask opinions on what cover we should go with for the game. The results were a little surprising. Continue reading Cover Story