As I previously posted, we’ve had to change the name of our game, Center Stage, to Upstaged. As I’m writing this, I feel overall the name change has been a blessing in disguise. “Upstaged” seems to really bring out the excitement that I want the game to elicit, and it seems a bit more marketable.
I recently took to Facebook via Koalatie’s FB page, some board game development groups, and my own personal page to ask opinions on what cover we should go with for the game. The results were a little surprising. Continue reading Cover Story
Sometimes we hit bumps in the road. Sometimes a bump causes our car to launch into the air, and where and how you land…well, no one knows. After a long few weeks of a little naming dilemma, we have officially renamed our game about discovering the next big musical trio, Center Stage, to Upstaged! So what necessitated this change? Continue reading What’s in a Name, Part 1: Upstaged! Takes Center Stage
- Make your game look presentable
- Present in a functional way
- Make sure you yourself are presentable
Last night I participated in my first Publisher Speed Dating event as one of the potential game designer bachelors. I had signed up for the event, but I wasn’t sure if I was going to go through with it, because we are still looking into whether or not we want to go it alone, go through a publisher, or somewhere in between. My team convinced me to go through with it just to see what’s out there. So yes, my wife pushed me out into the dating world again. Luckily, I had enough on me to still be date-able (is that a word? “Datable?” “Datatable?” Continue reading Now Presenting…
As I’ve mentioned previously, March is going to be a huge month for playtesting for Koalatie Games. By the end of the month, I’m hoping to have at least Center Stage ready for blind playtesting and hopefully Icon as well.
For those new to the world of board game development, playtesting is the process of putting your unfinished game in front of others to play in hopes of gaining constructive feedback. True, there are good and bad playtesters, but you can still learn a lot from the bad ones.
Continue reading Playtesting Essentials
- Convention Season
- Prototype Creation
- Gear Cards!
March is almost upon us, and it will mark the 13th month of existence for Koalatie Games. Thirteen is a lucky number for me. By the end of March I will have attended three major conventions far from my local area. I will also have finished my latest prototypes. Hopefully, I’ll even procure some illustrators and graphic artists for my games. Continue reading Gearing Up for March
- Center Stage and Icon have table presence
- Always have your email list or business card readily accessible
- Make friends, or at least take a friend with you so it can seem like you have friends.
Continue reading Lessons from Orccon